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Helmets on, padding on, but
will it be enough to save ATV Off-road Fury 3?
After playing many ATV and
similar games before, my expectations for this
little bundle of high octane action were very low
and if I could make my way past the menus I would
be very happy. But with relation to every video
game it contains a force of addiction that no
right-minded gamer can resist, and of course I am
no different in that sense.
The developers at Climax had
the luck against them to begin the game and with
past installments failing; the chances of this game
being a success were the same as Hendrix not being
able to play guitar. The thought of a ‘quad
racing’ game is attractive in stages of concept
but transferring the ideas into motion seems to be
the difficult stage, or the hurdle that most
developers fall at. Most people share the same view
that they would love to feel the wind in their face
but if they tried they would end up with broken
bones and broken confidence, so they turn to video
games because this is the closest they can get to
that sensation.
Patience
Wearing Thin
Games should be quick and an
ATV game should be faster than most, but once the
game begins to slowly load, the excitement that you
hold for the game slowly drains. These slow loading
times exist all through the game and for no real
reason as there seems to be no real end product
after waiting. This could just be a trick by Climax
rewarding people who tended to wait the longest but
if this was only the truth, most of my confidence
was already drained by the time of selecting a quad
and rider.
“Woohoo, You Got Silver”,
that’s not the most appealing commentary but at
least the developers had the sense to only apply
the exasperating sound guides in training mode. In
a training mode all you want, is a quick guide to
enable you to grasp the basics of the game and in
my opinion and I never thought I would say this but
the educational guide is too deep, deep enough
easily to drown and penetrate your mind in. One of
the other sounds that they try to interpret into
the game is the rider’s yell of pain, which is
way too generic to believe.
The game includes four sound recordings for
each rider (male or female) for when they fall off
or crash but for one of the sounds it is like the
rider is enjoying some pleasure; not the pain of
destructing their pelvis.
The only good things, in logic
of sound, are the wide array of music that the game
possesses and the sound of the quad’s engine. The
range of music is played within most of the game,
including menus and in-game, whereas the sound of
the quad’s engine is as realistic as done in any
other game, but this can only be clearly heard in
training mode or with the music setting adjusted
Got
Mud?
In the eyes of the developers,
the graphical aspect of the game was by no means a
priority but they still impress with well rendered,
smooth character models and impeccable
tracks/stadiums. The
backgrounds of stadiums and tracks are full of
action, as skylines are filled with construction
site cranes or deserted Amazonian rainforests; the
list can go on and varies with each level in shape
and size. The most incredible graphical achievement
within the game is the way the appearance of rider
and quad can be different by the end of the race,
with mud the main culprit in smothering the motion
filled objects.
Peace
Offering
The game does not only excel
in graphics; with the depth available also catching
the eye. The game succeeds with many game modes,
including amateur and pro super cross, but also
playing sidekick to the success is the feeling of
an unlimited amount of tracks.
If you get round the sluggish
loading times, you will be greeted by at times easy
to use menus and the ability to tune not only your
rider but also the specifications of your quad.
Whether the tuning of your quad helps you win races
is a different matter, with difficult in game
conditions only made worse with over the top
‘preload’ on jumps which adds complexity to
make a good jump and an added stunt feature.
No-one wants to be bombarded
by features of quads that only die-hards
understand, and this is another hurdle that the
game falls at. Menus become over-crowded with
specifications that are not a necessity, mind you
that’s from the helmet of a non-atv rider.
Missed
the Jump
The game can only be described
as a failure with many past installments covering
the same institutes of the ATV culture. The two
special highlights of the new Climax Racing ATV
game are the much improved graphical engine along
with added depth, although the priority was
achieving successful gameplay. The targeted feature
is neglected within the game and the main
villainous aspect for the downfall is the long
loading times.
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